Let's Rock out some Material this morning
By Default, any material imported into Unity uses the Standard Shader.
- Unity's standard shader is a Physically Based Rendering or PBR material
- Material generates the look of itself through physical means and algorithms
- Every object has color - that color in its purest form is called albedo (it will not contain lighting information)
- The higher an object smooth value is, the more light it will bounce.
- The lower the smoothness value, the more it will absorb and scatter.
- Material generates the look of itself through physical means and algorithms
Additional Info to look at later is Unity Materials Fundamentals course by Chris Pellow
When an object has metallic and non-metallic its known as dielectric material on the object.
Look at Substance Painter