HeightMap Resolution should always be 1 higher than the Standard
- Instead of 512 it would be 513
- Instead of 1024 it would be 1025
Raise Terrain by Left Clicking Dragging on Terrain
Lower Terrain by holding Shift and Left Click Dragging on the Terrain
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You can choose a height while painting height by holding down Shift and then selecting the height you want to use and release Shift. As you paint it will use the new height you selected. You can see examples of this above.
Canvas, Scale with Screen Size
We will use 1920x1080, and everything will scale from that size
Anchor Points
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Shift dragging a corner will keep its scale (image)
While in Anchor Presets, while holding down Alt, it will shift the object to its new location. If you hold down Shift key, it will set the anchor and object.
Windows -> TextMeshPro -> Font Asset Creator
Choose Your Font, then Generate Font Atlas, Save
CRTL (CMD) + D to Duplicate a Game Object