Static Meshes are used mostly in level design
- Typically terrain is just the ground itself
- What really defines the level is the static meshes
- Trees
- Rocks
- Actual Buildings
- If leveraging a static mesh multiple times, do different things to make it look different
- Scale
- Rotate
- Elevation changes
Having fun taking the past couple of days to now show the below. You can see the difference from where I was white boxing, painting the terrain, to now set dressing.